This is a project i've been working on for a few months now.
It delivers an eerie depressive deathmatch experience with its ambient looks and music events. It's large size and design is suited so player encounters are not as frequent as in other maps, developing more of an eerie ambience and an encounter having a higher impact value than usual.
The environment can be interacted with to change paths or activate certain events and sequences.
Playing on this map is an intense but tiring experience, so a fun map after this one is advised.
Introduction and Optimization